I am on record as to saying that Storyteller's should not stat all their SPCs, including very important SPCs. I talk in my article about Populating a City about how many stat blocks a Storyteller would have to come up with. I think that's a lot of busy work that will largely never come up, a lot of wasted time that could be better used creating interesting relationships, plots, personalities, twists, and problems for your players. But I still like rolling dice! So let's talk about what I do instead.
This is a frustrating article to write. I am certain I had better resources than this, but I think that the system I use is a weird amalgam of the official books, Reddit advice threads, previous systems, and homebrew, and I haven't actually formalized it until this point. In particular, I'm going to shout out this thread on Reddit by u/CharsOwnRX-78-2 which catalyzed a lot of how I do this.
I first want to say that this method - and any method I use - will violate rules in character creation. I don't care. Character creation rules are for PLAYERS - the purpose, in my opinion, of a mechanical character creation method is to balance player characters within the Coterie. That is not your priority when creating antagonists. So I don't mind pulling pools out of a very simplified system.
To be clear - I'm not saying don't stat ANY SPCs. When you start rolling a lot for a given SPC (or when you know they will be actively opposing the PCs in a session), when they start being a key antagonist or very active ally, that's a great time to stat them. You rarely know who the players will focus on as their real rival or foe, or who will be their favourite. Do the work when you have to do the work and not before. My recommendation is, even then, to stat to the level of the simplified stat blocks, such as on page 370 (Antagonists) of the Vampire the Masquerade V5 Core Book, not to write up a full player character sheet.
But, by default, I use a quick statting system, that characterizes the SPC, and lets us build up something of a stat sheet for them without doing any work. We evolve the SPC as our needs for them change. Let's look in depth at the steps we'll take and I'll break this down into a nice, easy chart at the end of the article. There feels like lots of steps here, but using this I can choose a dice pool in real time, with no break in the game at all.
1. Classify this SPC
Ok, so we're rolling for this SPC that we didn't anticipate rolling a lot for and we need a dice pool. Who is this person? Let's rank their threat level, essentially by giving them a base dice pool for their normal activities. How good are they at most things in their day-to-day, whatever that looks like. Rank them from 1-5, with some examples for each:
- Not a threat - average mortal, just some random person
- A bit more - a newish ghoul; a trained, capable mortal
- Average threat - a neonate Kindred; other baseline supernaturals; Hunters; and trained SI agents
- High threat - ancillae; newer werewolves
- Extreme threat - elders; experienced werewolves
2. Choose tracker values
- Consider reducing trackers by 1 total point
- Likely should remain 5/5
- Consider increasing trackers by 1 total point
- Consider increasing trackers by 2 total points
- Consider increasing trackers by 4 total points
3. Choose exceptional pools
4. Special Powers
5. Vibe Check
6. Make a note
7. Roll Those Dice
Summary Chart
| Threat Level | Base Dice Pool | Tracker Tweak | Exceptional Pools | Maximum Dots |
|---|---|---|---|---|
| 1 | 2 | -1 to 0 | 1 good, 1 bad | 0 |
| 2 | 4 | 0 | 2 good, 1 bad | 4 |
| 3 | 6 | 0 to 1 | 3 good, 1 bad | 7 |
| 4 | 8 | 0 to 2 | 4 good, 2 bad | 12 |
| 5 | 10 | 0 to 4 | 5 good, 2 bad | 20 |
No comments:
Post a Comment