I have run a lot of games over the years, in person and online, for many systems and versions of systems. Right now, I'm obsessed with Storytelling Vampire the Masquerade V5. I have put together a toolkit for my Storytelling. It works for me, I'm sharing it with you.
Thoughts about successfully telling stories and creating chronicles in the World of Darkness V5 systems, especially Vampire the Masquerade V5 as published by Paradox.
Tuesday, May 13, 2025
Learning Vampire The Masquerade V5 - Resources
I love Vampire the Masquerade V5. I love its flavour, I love its focus on low-level, personal horror stories. I am, however, happy to concede that the rules for Vampire the Masquerade are opaque. The rulebooks are a mix of lore and rules and neither the order nor the layout is conducive to learning the game from scratch. Frankly, they are a mess. So new players generally need some help, either from experienced players or Storytellers or from some internet resource.
Introducing a Chronicle
When you are looking for players, you'll often write up a Chronicle Introduction, laying out what the chronicle will be about, what it will focus on, what you're looking for in players, and the sort of game you're expecting it to be. Having a match of expectations makes a big difference in the success of an TTRPG campaign or chronicle. In this post, we'll dissect my introduction for my most recent Chronicle. I'll comment why I included specific parts and how that's done with the current game "Fangs in the Fog" (as time of writing, around half a year into nearly every week play). "Fangs in the Fog" takes place in the seaside city of Halifax, Nova Scotia. Hopefully, this document will help you get your Chronicle off the ground with players that are excited about the game you want to run.
Introduction to the Mechanics of Vampire the Masquerade V5
This document is intended to be a quick summary of the biggest mechanics involved in Vampire: The Masquerade. The mechanics are intended to mesh with and enhance the lore and flavour of the Vampire's existence. Notably, other systems in the same world (currently Hunter: The Reckoning and Werewolf: The Apocalypse) use a customized version of this system to enhance their own lore and flavour. The World of Darkness is not balanced and that's by intent - there are many entities in the world that even a neonate Kindred can overwhelm easily and others that are far more powerful.